Undead, Dragonman, Withering:
Encounter type: Undead, Dragonman, Withering
# Encountered: 1
Attacks per turn: 4
Attack types / Damage per successful attack: 2 Claws: 1-D12 x10 each, 2 Bites: 1-D12 x12 each
D20 roll needed to have Gold / # of gold coins found: 15+ / 1-D12
D20 roll needed to have Silver / # of silver coins: 14+ / 1-D12 x7
D20 roll needed to have Treasure / # of treasure items found: 15+ / 1-D12 +1
Defense: 18
Experience: 300
Life-points: 900
Offense: +7
Region: Volcanic Wilderland Tomb of Unrest.
Special:
Wither: Each time this creature causes a maximum strike with a claw or a bite, the damage caused will flow back into it in the form of healing, thus reversing the damage caused by its foes. In addition, the one suffering from Wither must roll a 17+ (using a D20), or be permanently drained of 1-D12 +1 life-points (which will be permanently added to the maximum life-points of the Withering Dragonman).
Note: The Game Master must keep a record of this creature. In other words, if the Withering Dragonman's life-points increase to 830 life-points, it will keep those life-points, and continue to terrorize the Tomb of Unrest.
Remember: Increase the experience-points awarded if it has more life-points.
Experience-point adjustment: Life-points ÷ 2 (rounded down) = experience-points awarded for defeating this, or any, creature.